Map Prototyping: 2h
This week went ok. There has been a lot of stress due to the major presentation next week and the fact that our adviser will be out of town. Our digm meeting was more or less focused on figuring out the character roles and layout for the presentation. We took friday to hammer out many loose ends and touch up more details on gameplay. I am looking forward to knocking into production.
We managed to really hammer out a lot of details that we were not exactly clear on and i was able to more clearly articulate to the other team members the style i was thinking of.
In general, we were very scrambley this week due to being nervous about next weeks.