Fancier Fish Week 10 Project Update (11/16 TO 11/29)

Group Meetings:

  • DIGM development meeting   (2 hrs)
  • Advisor Meeting (2 hrs)
  • CS development meeting  (2 hrs)
  • EGS/Production Schedule meeting (2 hrs)
  • Presentation Practice (2 hrs)

Production Work:

  • Website Development (5 hrs)
  • Environment visual development (10 hrs)
  • Environment Implementation (12 hrs)
  • GUI Development and Creation (9 hrs)
  • Player Sprite Production (6 hrs)
  • Presentation Work ( 7 hrs)
  • CS development (16 hrs)

Positive:

  • Worked a lot on our presentation and practiced it for the end of term
  • Pat completed the Textures and they are in the game
  • GUI work was done by JD and Jimmie
  • Resh tirelessly fixed our colliders each time they broke
  • We have a stable game to demo for Tuesday
  • First music iteration was given out to the team by Cat
  • Overall in a good place to move forward from

Negative:

  • GUI will still need to be worked on
  • Thanksgiving meant not as much gone done as could have gotten done with everyone spread out
  • Rendering took JD far too long

Total Hours for the week: 75 hrs

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Resh Week 10 Project Production Journal

 

 

Thanksgiving happened. So let’s recap the last two weeks:

Lighting was settled for good, I managed to figure out why our colliders kept breaking (and they should finally be fixed “for good”. We started concept work on a new set of map tiles, basically building a system so we can make maps quickly and efficiently.

 

new example map

 

Breakdown:

Lighting  Optimization – 2 hours

Fixing Colliders – 10 hours (2 hours, but done four times)

Presentation Redesign – 2 hours

Designed a little explosion particle effect – 2 hours

EGS Sprint retrospective (Basically final presentation light) – 4 hours

Meetings – 9 hours

 

Total: 29 hours

 

Jordie PPJ Week 10

Was thanksgiving week so I didn’t get as much done as I wanted, still worked as much as I should have.

Hours Breakdown:

Meetings:

• Week 9? “Wagner” Meeting (1 hr) – practiced presentation for class

•Week 9? digm Meeting (1.5 hrs)

•Week 9? Full team meeting (1.5 hrs) – Discussed music and what we wanted done in the vertical slice for the end of term

•Week 10 “Wagner” Meeting (1.5 hrs) – No wagner but we grabbed tony to practice our EGS presentation which was good practice going into our presentation for the end of the term

• EGS Presentation (1 hr)

Work:

•Minor textures updates (1 hr)

• Website Bio Updates, Web Updates, and Team Icons (5 hrs)

• Resizing sprites for Performance Tests (.5 hrs)

• Branding Guide (1 hr)

•HD Logo Rough for Presentation (1 hr)

•Sprite Skin tests and more Sprite Base Editing (7 hrs)

•Starting Press Kit for Game (.5 hrs)

Total hours for the Two Weeks: 23.5 hrs

Positive:

-Fixed Issue with sprites and 3D messing; got nice feedback from EGS, learned about press kits which is what I was stumbling to put together before I knew what it was- got criteria in general and examples, so I can start putting together our “about our game page” now that I know what I’m doing

-Worked more on our website, The Team page is done!!! and gave out the URL. Got positive feedback on how we displayed the information, will probably make the page a bit more streamline down the road but it’s 100% functional and not completely ugly.

-Got the VERY basic idea of how long it takes to do skins… somewhere between 5-7 hours per side. Which translates to, I’ll need a week for each skin. Sadly. Hopefully I’ll figure out something to streamline it more.

Negative:

-Didn’t get the skins done that I wanted, despite that being my goal for our vertical slice. There’s still hope before the end of term but not in time for the presentation. : (

Artwork I’ve Made:

Current Branding Guide:

Branding Guide

Icons:

Basic Front Skin:

archelogist fitted to rig

Skin in Action (on the old animation LOL):

Archelogist_Fullbody_Test

Tags:

Art, Design, team fancierfish, Jordie, meetings, animation

Thanksgiving Week

We have 2 weeks to cover for this PPJ

Hours Breakdown:

Week 9:

  • Meeting with wagner (1h)
    We discussed the 2d in 3d problem with him and Found out what we were doing was working better than expected.
  • Wednesday meeting (1hr).
    We discussed a menu system with the group and decided to go with a flipping signboard. I was told that i need to finish the textures for the secondaries.
  • Friday meeting. (1.5 hrs)
    We discussed sound with our new sound designer and game systems.

Week 10:

  • Textures for Secondaries (6h)
    This took quite a bit of time because of how many pieces there were that needed Unique textures.
  • Updated Presentation (1.5h)
    Our Presentation needed to be restructured so I worked on that.
  • Writing this PPJ (0.5 hr)

Total hours:  11.5hr

Positive: Glad textures are done for this iteration and enjoyed turkey.

Negative: Thanksgiving put most of the group into a turkey coma. Especially me and I wasn’t overly available when I was at home.

Thanks Giving! Week 10 PPJ

This production journal is going to include 2 weeks ( week 9&10) of progress. Because of Thanks Giving holiday, a lot of us are taking a break. However, I still got things done at the meantime.

Hours Breakdown:

Week 9:

  • We had weekly meeting with Prof. Wagner on Monday(1 hr). I addressed my concern during the meeting. Wagner actually think we can push 2D+3D further and make our game stylish. He gave us the example of Second Life to proof his point of view. This brilliant plan of solution regained my confidence of our project.
  • We had our weekly DIGM meeting on Wednesday (1hr). During the meeting, we came us the concept of title screen and waiting screen. It will be a flip board shows all of the information. Also, I need to refine the sprite for the in-game treasure box.
  • Then, I got sick on Thursday, so I couldn’t attend Friday meeting.
  • I refined the treasure box sprite. (2 hrs)
  • I made mock up for the all of the information on the flip board. (waiting, start server, join game, game over) (3hrs)
  • CS team requested a game app logo, so I made one. (1hr)

Week 10:

  • Although Prof. Wagner was sick, we still gathered on Monday. (1hr) we play tested our game and did a run through of our presentation.
  • We had a presentation in EGS, since we are one of their incubator team, a report is needed every quarter. (1hr)
  • Ziyang and I decided to replace the flip board menu idea by a four-sided-spinning Mayan totem. He modeled it but he had problem of doing the UV layout in Maya, so I took the job. I UVed and textured it. (2hrs) Then I textured our Mayan Temple model as well. This temple will be the back ground of the spinning totem. (1hr)
  • Writing this PPJ (0.5 hr)

Total hours:  13.5hr

Positive: It’s good that we had a solution for 2D+3D issue. No more concerns.

Negative: We still need to communicate with the group about how to technically put in totem title menu in game.

 

Ziyang`s Week 10 PPJ

Breakdown: Before Thanksgiving week, I was assigned to work on main_title animation in phone screen with Jimmie. Our layout of animation is spin the sign to another side when finger sliding on it.  Since my group encouraged me to use imagination to create things. I inspired from menu of game “Monument”, to create our main menu. I modeled the temple, the sign and the tree, and move them to Jimmie to texture it, then back to me to animate it and rendering.

 

Hours:

Working on animation and modeling: 8h

Waiting for rendering: 7h (just in case, saying it.)

Total: 8h

 

Positive: the final render looks great, I wish our group will love it.

Negative: the render time takes way longer than I expected. Should start it early next time.

Two rendering image:

Resh Week 8 Project Production Journal

 

What happened this week?

Things are going too smoothly, and in weird ways.

We did some major lighting tests, trying to anchor our player character into the game better than it already was, as there have apparently been some concerns about how well our character will mesh with the environment. I’ve personally spent the week trying to get our lights functioning in a way that actually has them working, and not conflicting with each other so hard that we lose performance.

examplemap2

Additionally, we started work on our end of term presentation, going over the basics of how we want to present, and how we want to lay out various concepts.

Also, the programming team learned the hard way that if they move the camera, all of our 2D colliders will completely break, so I got to spend a night fixing them! (Sarcastic yay!)

Breakdown:

Lighting Experimentation and optimization – 8 hours

Fixing Colliders – 4 hours

Presentation Design – 3 hours

Meetings – 4 hours

 

Total: 19 hours

Positives: As far as we know internally, we’re on track for the deadlines we set for ourselves.

Negatives: There’s no way things will keep going this smoothly. Additionally, apparently there’s some discontent within the group, but we’ll be giving everyone a chance to voice their concerns within the next day or so.

 

Fancier Fish Week 8 Project Update (11/8 TO 11/15)

Group Meetings:

  • DIGM development meeting   (2 hrs)
  • Advisor Meeting (2 hrs)
  • CS development meeting  (2 hrs)
  • EGS/Production Schedule meeting (2 hrs)
  • Presentation and Documentation Meeting (4 hrs)

Production Work:

  • GUI Work  (3 hrs)
  • Website Development (6 hrs)
  • Environment visual development (6 hrs)
  • Environment Implementation (10 hrs)
  • Player Sprit creation and Implementation (6 hrs)
  • CS development (16 hrs)

Positive:

  • We’re redesigning the presentation for Tuesday’s class and it should address the concerns professors have told us about as well as the game studio team
  • Pat managed to fix the modeling issues from JD’s stuff and finished the UVs for our environments models.
  • We’ve had more communication with the CS side and things are going to be going smoother from this point on
  • We are on track to solving the issue Wagner pointed out on Monday (see negative) as Resh took Jimmy’s lighting solution a step further to have our sprites interacting with the 3D lights to better fit them into the game as well as getting the sprites to cast shadows. More testing will need to be done but mostly in the ballpark.

Negative:

  • Perforce issues: Perforce gave Jimmie issues and he also somehow managed to lock all of our files at one point. (It’s fixed) JD also seemed to have issues with using perforce.
  • We had a lot thrown at us on Monday at the meeting. Wagner gave us an important note that might change a lot of our project. The 2D sprites weren’t working as well with the 3D environment. (See Positive)
  • Fire sprites (curtsy of JD) has some setbacks

Total Hours for the week: 59 hrs

Ziyang`s Week 8 PPJ

Breakdown:

In the meeting of Monday, we showed our advisor what our game looks like so far.  Mr. Wargner admired our map environment and texture layout, but he felt the 2d character is not fit with our 3d environment, and pointed out the issue on the perspective of character, is lying on the ground not walking on the ground. It came up a question we mainly discuss this week. In the end, we decided to add light effect on character to see if it`s helpful. However; I personly think that we need model character in 3d, rigging that and animating that. Although it is hard, 3d animation is what I learned in three years at Drexel University. However; I am not the leader of our project. Because of I did a good assignment on stimulation class, my teammate asked me to make a fire effect in Maya, that`s the main task for me this week. I tried my best to make it well, but the issue happened on Vray, I can`t render it all, so I have to use mental ray to render instead.

Hours:

Meeting on Monday: 1.5h

Meeting on Wednesday: 1h

Meeting on Friday: 1.5h

Working on Fire simulation: 3h

Total: 6.5h

Positive:  I did not hear any bad feedback from advisor about what I did for our project so far, which is of benefit to me to continue working on our next step with confident.

Negative:  I really feel every time we meet, we always put something later to talk, and then put our later talking thing later talk. It made everyone have different thoughts of our joint work, and lots of misunderstands happened when we meet together. I think one of us need to stand up as a manager of our senior project. and he/she can, at least, control everything.

The fire simulation I did this week.

Fire_0030

Jordie PPJ Week 8

Hours Breakdown:

Meetings:

• DIGM Meeting (1.5 hrs)

• Team Meeting Monday (1 hr)

•Team Meeting Friday (1.5 hrs)

Work:

• Updating and Editing the Website (and figuring out the means to do that) (6 hrs)

• Updating and Fixing the Rigs in Spine (1 hrs)

•Logo Design (2 hrs)

•Presentation and Documentation (4 hrs)

Total hours for the Week: 18 hrs 

Positive:

-I ended up working on the website early in the week like I planned on doing weeks ago so the moment it’s finished I can start doing more marketing type things to push our game forward.

-Got some documentation done for the CS Side

Negative:

-Got thrown a wrench on Monday on our design which set us back.. sort of. Mostly fixed the perceived problem

-Havn’t finished the website “about” page completely- waiting on Bios from team members

-Haven’t finished the page for the promotion of our game yet- that will be completed sometime this coming week.

-Skins are far more time consuming than I realized.

Tags:

Art, Design, team fancierfish, Jordie, meetings, animation