Resh Week 6 Project Production Journal


What happened this week?

Well, Halloween happened, so in addition to creepy crawlies, I started inputting things like the walk cycle into our game, which we’re going to be using for independent testing to see if the scale needs to be changed. Additionally, I helped starting to help prep for a playtesting session on Tuesday.


Walk cycle input – 3 hours

Playtesting setup – 1 hours

Meetings – 4 hours


Total: 8 hours