Resh Week 6 Project Production Journal

 

What happened this week?

Well, Halloween happened, so in addition to creepy crawlies, I started inputting things like the walk cycle into our game, which we’re going to be using for independent testing to see if the scale needs to be changed. Additionally, I helped starting to help prep for a playtesting session on Tuesday.

Breakdown:

Walk cycle input – 3 hours

Playtesting setup – 1 hours

Meetings – 4 hours

 

Total: 8 hours

 

 

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