Fancier Fish Week 7 Project Update (11/2 TO 11/7)

Note: The timezone was off by 5 hrs for all posts previous this one, now fixed.

Group Meetings:

  • DIGM development meeting   (2 hrs)
  • Advisor Meeting (2 hrs)
  • CS development meeting  (2 hrs)
  • Informal DIGM work meeting (2 hrs)
  • EGS/Production Schedule meeting (2 hrs)

Production Work:

  • Item visual development   (4 hrs)
  • Environment visual development (5 hrs)
  • Environment Implementation (4 hrs)
  • Player Sprit creation and Implementation (15 hrs)
  • CS development (16 hrs)

Positive:

  • All but one of us is on Perforce now and everyone who is, is using it well
  • We are where we are supposed to be, everyone finished what was scheduled for the most part
  • Vertical slice is on schedule for Wagner Meeting
  • Environment roughs are done
  • Ready to get more refinement and testing to be ready for the vertical slice due at the end of the term
  • Got playtesting this week! So we have the start of data to be making changes! Awesome sauce!
  • Ready for more playtesting!
  • Hectic week for all but we pulled through

Negative:

  • Perforce is literally only giving JD trouble and no real idea how to fix it (yet)
  • Some issues with versions of Maya making transferring files a little strange- but it’s fixed

Total Hours for the week: 54 hrs

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