Resh Week 7 Project Production Journal

 

What happened this week?

We playtested! We playtested so much and so hard, I dare say no one will ever playtest as hard as we did. Well, I can say that, doesn’t mean it’s true but I can at least say it. We got a lot of great data. Additionally, we have a functional walk cycle in-game, and the map is now properly proportioned, and also textured!

Breakdown:

Walk cycle input, mechanim rigging – 8 more hours

Playtesting + playtesting setup- 4 hours

Meetings – 4 hours

 

Total: 16 hours

 

 

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