Resh Week 10 Project Production Journal

 

 

Thanksgiving happened. So let’s recap the last two weeks:

Lighting was settled for good, I managed to figure out why our colliders kept breaking (and they should finally be fixed “for good”. We started concept work on a new set of map tiles, basically building a system so we can make maps quickly and efficiently.

 

new example map

 

Breakdown:

Lighting  Optimization Р2 hours

Fixing Colliders – 10 hours (2 hours, but done four times)

Presentation Redesign – 2 hours

Designed a little explosion particle effect – 2 hours

EGS Sprint retrospective (Basically final presentation light) – 4 hours

Meetings – 9 hours

 

Total: 29 hours

 

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