Pat Martin PPJ Week 2

The goal is to finish the characters we have for next week

Hours Breakdown:

I made a concept sketch for the female mobster. (3 hours)

During our Thursday DIGM meeting,we went through the concept art we had and decided on a direction and decided on a pipeline.  (1.5 hour)

We had the wagner meeting on Friday. Characters he is not happy with the progress and if we dont get off player characters soon or streamline the process we will be in trouble (1 hour)

We had a group meeting on saturday and I took time to draw up a UI layout (3.5 hours)

Positive: We have a pipe line set up now which is solid.

Negative: I was slowed down because of the release of new content on one of my favorite games.

Total Hours: 9 hours

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