Winter Term Fancier Fish Production Update (1/13 to 1/20)

Group Meetings:

  • DIGM development meeting   (1 hr)
    • The team took the concept art developed by Jordie, Jimmy, and Pat to piece together what was good about the designs into what is now the new Gangster character. Then it was decided who would be doing what when production began this week
    • JD and Resh hammered out details on the map and designs were discussed. Changes were suggested, jokes were had. Good meeting
  • Advisor Meeting  (1 hr)
    • Considering how the map design is going forward (modularly) Wagner suggested creating a feature where players create their own maps.
    • Menus were once again touched on as something that needed to get in
    • The time for feature lock is soon upon us
    • We asked about tablets and other things to help playtest our game
    • Wagner specifically requested the digm side to have one complete character in the game
  • CS development meeting  (3.5 hrs)

Production Work:

  • Gangster Character Concept Development (10 hrs)
  • Map design and development (6 hrs)
  • Player Sprite Production (6.5 hrs)
  • CS development (16 hrs)

Positive:

  • Our archeologist is 3/4ths  of the way finished, only need to be put into spine and then we’ll have the animations and everything ready to export into unity.

Screen Shot 2016-01-18 at 4.27.35 PM

  • The second character, the gangster, is 1/3rd of the finished and should be finished sometime this week
  • The pipeline for character production is functional and looks solid going forward

map03

  • We’ve been creating a few good map designs we can use going forward to expand our game.

Negative:

  • Minor communication errors and might have a small issue with sprite color changing properties. Should be able to find a solution this week.
  • Only two members of the digm side were able to attend the CS development meeting this Saturday, next week should be better
  • Three of our members had health issues this week.

Total Hours for the week: 54 hrs

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Fancier Fish Week 10 Project Update (11/16 TO 11/29)

Group Meetings:

  • DIGM development meeting   (2 hrs)
  • Advisor Meeting (2 hrs)
  • CS development meeting  (2 hrs)
  • EGS/Production Schedule meeting (2 hrs)
  • Presentation Practice (2 hrs)

Production Work:

  • Website Development (5 hrs)
  • Environment visual development (10 hrs)
  • Environment Implementation (12 hrs)
  • GUI Development and Creation (9 hrs)
  • Player Sprite Production (6 hrs)
  • Presentation Work ( 7 hrs)
  • CS development (16 hrs)

Positive:

  • Worked a lot on our presentation and practiced it for the end of term
  • Pat completed the Textures and they are in the game
  • GUI work was done by JD and Jimmie
  • Resh tirelessly fixed our colliders each time they broke
  • We have a stable game to demo for Tuesday
  • First music iteration was given out to the team by Cat
  • Overall in a good place to move forward from

Negative:

  • GUI will still need to be worked on
  • Thanksgiving meant not as much gone done as could have gotten done with everyone spread out
  • Rendering took JD far too long

Total Hours for the week: 75 hrs

Fancier Fish Week 8 Project Update (11/8 TO 11/15)

Group Meetings:

  • DIGM development meeting   (2 hrs)
  • Advisor Meeting (2 hrs)
  • CS development meeting  (2 hrs)
  • EGS/Production Schedule meeting (2 hrs)
  • Presentation and Documentation Meeting (4 hrs)

Production Work:

  • GUI Work  (3 hrs)
  • Website Development (6 hrs)
  • Environment visual development (6 hrs)
  • Environment Implementation (10 hrs)
  • Player Sprit creation and Implementation (6 hrs)
  • CS development (16 hrs)

Positive:

  • We’re redesigning the presentation for Tuesday’s class and it should address the concerns professors have told us about as well as the game studio team
  • Pat managed to fix the modeling issues from JD’s stuff and finished the UVs for our environments models.
  • We’ve had more communication with the CS side and things are going to be going smoother from this point on
  • We are on track to solving the issue Wagner pointed out on Monday (see negative) as Resh took Jimmy’s lighting solution a step further to have our sprites interacting with the 3D lights to better fit them into the game as well as getting the sprites to cast shadows. More testing will need to be done but mostly in the ballpark.

Negative:

  • Perforce issues: Perforce gave Jimmie issues and he also somehow managed to lock all of our files at one point. (It’s fixed) JD also seemed to have issues with using perforce.
  • We had a lot thrown at us on Monday at the meeting. Wagner gave us an important note that might change a lot of our project. The 2D sprites weren’t working as well with the 3D environment. (See Positive)
  • Fire sprites (curtsy of JD) has some setbacks

Total Hours for the week: 59 hrs

Fancier Fish Week 7 Project Update (11/2 TO 11/7)

Note: The timezone was off by 5 hrs for all posts previous this one, now fixed.

Group Meetings:

  • DIGM development meeting   (2 hrs)
  • Advisor Meeting (2 hrs)
  • CS development meeting  (2 hrs)
  • Informal DIGM work meeting (2 hrs)
  • EGS/Production Schedule meeting (2 hrs)

Production Work:

  • Item visual development   (4 hrs)
  • Environment visual development (5 hrs)
  • Environment Implementation (4 hrs)
  • Player Sprit creation and Implementation (15 hrs)
  • CS development (16 hrs)

Positive:

  • All but one of us is on Perforce now and everyone who is, is using it well
  • We are where we are supposed to be, everyone finished what was scheduled for the most part
  • Vertical slice is on schedule for Wagner Meeting
  • Environment roughs are done
  • Ready to get more refinement and testing to be ready for the vertical slice due at the end of the term
  • Got playtesting this week! So we have the start of data to be making changes! Awesome sauce!
  • Ready for more playtesting!
  • Hectic week for all but we pulled through

Negative:

  • Perforce is literally only giving JD trouble and no real idea how to fix it (yet)
  • Some issues with versions of Maya making transferring files a little strange- but it’s fixed

Total Hours for the week: 54 hrs

Fancier Fish Week 6 Project Update (10/26 to 11/1)

Group Meetings:

  • DIGM development meeting   (2 hrs)
  • Advisor Meeting (2 hrs)
  • CS development meeting  (2 hrs)
  • Informal DIGM work meeting (2 hrs)
  • EGS/Production Schedule meeting (2 hrs)

Production Work:

  • Item visual development   (5 hrs)
  • Environment visual development (1 hrs)
  • Environment Implementation (4 hrs)
  • CS development (16 hrs)

 

 

Positive:

  • We’re all on Perforce now, or at least we’re supposed to be!

Negative:

  • Perforce is giving us issues, but we are dealing with them.

Total Hours for the week: 36

 

Fancier Fish Week 5 Project Update (10/18 to 10/25)

Group Meetings:

  • DIGM development meeting   (2 hrs)
  • Advisor Meeting (2 hrs)
  • CS development meeting  (2 hrs)
  • Informal DIGM work meeting (2 hrs)
  • EGS/Production Schedule meeting (2 hrs)

Production Work:

  • Character visual development   (2 hrs)
  • Environment visual development (3 hrs)
  • Environment Implementation (3 hrs)
  • CS development (18 hrs)

 

 

Positive:

  • The map is created, and has been put into Unity as a first draft for testing purposes

Negative:

  • It took us this long to get things into Unity.

Total Hours for the week: 36

 

Fancier Fish Week 4 Project Update (10/12 to 10/17)

Group Meetings:

  • DIGM development meeting   (2 hrs)
  • Advisor Meeting (2 hrs)
  • CS development meeting  (2 hrs)
  • EGS/Production Schedule meeting (2 hrs)

Production Work:

  • Character visual development   (2 hrs)
  • Environment visual development (3 hrs)
  • Map design first production draft work (3 hrs)
  • CS development (6 hrs)

 

 

Positive:

  • Character concepts are almost finalized. They’ll be done within the week..

Negative:

  • Some group members had to focus on other classes and obligations this week.

Total Hours for the week: 21

 

Fancier Fish Week 3 Project Update (10/4 to 10/11)

Group Meetings:

  • DIGM development meeting   (2 hrs)
  • Advisor Meeting (2 hrs)
  • CS development meeting  (2 hrs)
  • Full team design meeting (2 hrs)
  • EGS/Production Schedule meeting (2 hrs)

Production Work:

  • Website setup   (2 hrs)
  • Visuals first production draft (3 hrs)
  • Map design first production draft (3 hrs)
  • CS development (6 hrs)

 

 

Positive:

  • Prototypes nearing completion.
  • Pitch presentation mostly finished, though not completely done as of this post.

Negative:

  • We had to divert resources towards the pitch presentation this week.
  • The breakdown for time spent is almost exactly the same as last week’s and it’s weird.

Total Hours for the week: 23

 

Fancier Fish Week 2 Project Update (9/27 to 10/3)

Group Meetings:

  • DIGM development meeting   (2 hrs)
  • CS development meeting  (2 hrs)
  • Full team design meeting (2 hrs)
  • EGS/Production Schedule meeting (2 hrs)

Production Work:

  • Website setup   (3 hrs)
  • Visuals first production draft (3 hrs)
  • Map design first production draft (3 hrs)
  • CS development (6 hrs)

 

 

Positive:

  • Visuals coming along nicely.
  • Prototypes functioning at expected levels.
  • We have a website now. (This is that website.)

Negative:

  • Took longer than expected to finish settling production schedules.

Total Hours for the week: 23